Cinema 4D Release 18 puts powerful new tools in the hands of motion
graphics artists, and makes VFX workflows accessible to everyone. Game
designers and visualization professionals enjoy new opportunities, and
workflow, modeling, animation and shader enhancements help elevate every
Cinema 4D artist to a new level.
Non-Destructive Destruction
With the new Voronoi Fracture object you can tear down walls.
Systematically shatter any object into procedural fragments using
virtually anything to control the distribution of the shattered pieces.
Create artistic procedural geometry using splines, polygon objects or
particles. Fracture Voronoi is always live which means you can change
elements at any time. As a native MoGraph object it works seamlessly
with Dynamics and all the effectors and falloffs you love.
It Slices, it Dices
Cinema 4D Release 18 truly is a cut above the rest with its all-new
interactive knife tools. The new Line Cut tool lets you draw cuts across
one or even multiple objects and tweak them on-the-fly with an
interactive preview. You can then lock in new edges, remove parts or
split objects based on the cuts you made. With the new Plane Cut tool
you can create new edges using the Local, World or Camera axes, or draw a
line to define the plane and adjust the position and rotation of the
cut numerically or with a viewport manipulator. The Loop/Path Cut tool
creates symmetrical loops or paths based on a proportional or absolute
distance to the surrounding edges, and preserves curvature when creating
new edges. All three new tools are available as separate commands so
you can easily access the desired mode via shortcut or Commander.
Object Tracker
Integrate your Cinema 4D creations into real-world footage with
Object Tracking, the next step in MAXON’s efforts to make VFX workflows
and tools accessible to everyone. Reconstruct the motion of the camera
and any number of objects to transform a video file into a 3D world. Add
2D User Tracks for the object's key features of and assign them to the
Object Tracker – then reconstruct the object based on just the tracks or
with the help of reference geometry. You can now seamlessly integrate
any number of 3D objects into real-world footage with ease.
Shaders & surface effects
New shaders and shading options offer advanced rendering
possibilities in Cinema 4D Release 18. With the Thin Film shader you can
reproduce the iridescent rainbow effects of bubbles and oil slicks, or
simply add fingerprints and oily residue to any surface. Inverse Ambient
Occlusion can be used to create masks for worn edges or to imitate
subsurface scattering for faster rendering results. The Shadow Catcher
shader offers a convenient way to capture shadows and ambient occlusion
from 3D objects so they can be easily composited over real-life footage.
It's all about workflow
Cinema 4D has always offered a fast and intuitive workflow, and
Release 18 offers new tools with clearly arranged and easy-to-learn
interfaces. Your window to the 3D world has been given a dramatic
facelift with viewport enhancements, including Screen Space Ambient
Occlusion, Viewport Tessellation for Displacement preview, and a preview
mode for multi-layered reflectance.
System Requirements:
Windows (running on Intel or AMD 64-bit CPU with SSE3 support)
- Windows 7 SP1 64-bit (all versions)
- Windows 8 64-bit (all versions)
- Windows 8.1 64-bit (all versions)
- Windows 10 64-bit (all versions)
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